The
RS40 Noise Generator / Sample & Hold / Clock is really three
separate ‘sub-modules’ that you can patch together to help generate
classic Sample & Hold effects. But effects are far from the only
uses for the sub-modules, and they can be patched into other RS
Integrator modules for an even wider range of effects.
Noise
Generator
INTRODUCTION
Most audio oscillations are
'periodic': that is, when displayed on a screen, they exhibit a
recognisable shape that repeats and repeats and repeats… The best
known examples of periodic waveforms are the sine waves, triangle
waves, pulse waves, and sawtooth waves produced by Integrator modules
such as the RS90 VCO and RS80 LFO.
Not all audio
frequency oscillations exhibit this repetitious nature, and the most
common of these 'aperiodic' waves is called "white noise".
But why "white" and why "noise"? Let's explain each
in turn…
A signal is
perceived as noisy if it is random. Described another way, pure noise
contains no discernible frequencies or tones.
But some
noises may be described as rumbles, hisses, or even shrieks. In each of
these cases, the waveform itself is random, but the signal only
contains a narrow band of frequencies. Audible noise may, therefore, be
"coloured" in exactly the same way that visible light is. If
lower frequencies predominate, the noise has a deep, rumbling
character, and it is called 'pink' or 'red' depending upon its exact nature.
If high frequencies predominate the noise is called 'blue'. But if all
frequencies are present in each amplitudes, the noise is 'white'. This
is exactly analogous to light, where the presence of all the visible
frequencies at equal amplitudes is perceived by the eye as the colour
'white'.
White Noise
is, therefore, a signal that contains all the audio frequencies in equal
amounts, but which manifests no recognisable pitches or tones. Another
definition is this: a white noise signal is one in which the
probability of a frequency being present is equal to the probability of any
other frequency being present.
Many natural
sounds display noisy characteristics - the crashing of waves and the howl of
a strong wind are prime examples of these - and it would be impossible
to synthesise such sounds without a noise generator. Many musical
instruments also generate noise, although the amplitude of this part of
the signal is generally low, and its colour is largely dependent upon
the instrument. But if you start with white noise you can filter it to
produce all other 'colours' of noise. You can also use resonant filters
to accentuate certain frequencies, and modulate the noise amplitude to
create such things as chiffs or wind and wave effects.
IN USE Some
synthesisers offer 'noise' as an option on the main audio oscillators. This
has a significant drawback: if your oscillators are acting as noise
generators they are not outputting conventional waveforms. This can be
very limiting and, for this reason, the Integrator's noise generator is
provided on a separate module.
Unlike a
standard oscillator, the Noise Generator requires no controls for its
waveform or its frequency. There is, therefore, just one control and
one output. There is no input.
LEVEL
The only method of
controlling the Noise Generator is by adjusting the LEVEL knob. Turning this
from its minimum to its maximum will cause the RS40 to produce white
noise in the range 0V (fully anticlockwise, and silent) to ±_2.5V
(fully clockwise).
OUT
The noise is output from
the associated OUT socket.
Sample And Hold
INTRODUCTION
Sample &
Hold (S&H) circuits provide many of the most recognisable 'synthesiser'
sounds by making modules such as oscillators and filters 'step' between
values, thus creating rapidly varying patterns of pitch or timbre. They
do so like this…
The S&H
circuit produces stepped voltages by 'sampling', and then 'holding' the
instantaneous value of any signal presented at its input. This signal
could be a CV, an external signal such as the music from a CD or the
sound of an instrument being played. Most commonly, however, a noise source
is used because this creates a number of musically pleasing 'random'
effects.
The circuit
samples the incoming signal voltage when it is told to do so by an external
trigger, usually provided by some form of clock or other triggering
pulse. The voltage thus measured will then be held and presented to the
output until the next trigger is received, at which time a further sample
will be made, and the voltage at the output assumes its new
value.
When the
S&H output is presented to an oscillator's CV input it causes the pitch
of the oscillator to follow the instantaneous amplitude of the signal
presented to the S&H input. If directed to a filter, the S&H
value determines the cutoff frequency of the filter, and therefore affects
the brightness or timbre of any signal passing through that filter. Of
course, the S&H circuit's output can be directed to all
other modules, and can be used to modify any of the CVs or signals
within the synthesiser.
IN USE
The RS40 incorporates a
highly stable S&H circuit that will sustain a constant voltage almost
indefinitely. Because it provides external inputs for the signal to be
sampled and for the trigger, it can be used with any signals, not just
a noise source and a clock. The inputs are the source signal input (EXT SRC
IN) and the trigger input (EXT CLK IN). The output is... well, the
output. The controls are an output level control, and a manual trigger
(ONE SHOT).
EXT SRC
IN
This input accepts signals
in the range ±10v. These signals may be CVs or audio signals, and may
be generated within the RS Integrator or presented by outside sources
such as CDs, microphones, or other musical instruments. If the signal
amplitude is too low for effective use as a source, you should use
the Pre-Amp sub-module in the RS70 to boost it to an appropriate
level.
EXT CLK
IN
This input will generate a
trigger when it receives any positive-going waveform with a sharp
leading edge. A pulse wave is the traditional signal to use for this,
but almost any waveform will suffice - even sine waves above about 3Hz
will provide a trigger. Note, however, that not all waves will cause the
S&H to trigger in the same fashion.
For example,
a sawtooth with a trailing edge produces a pronounced 'click' compared to a
sawtooth with a leading edge. Furthermore, sawtooth waves will often
trigger the S&H more frequently than a pulse wave of the same
frequency. It has even been observed that different waveforms presented at
the clock input will lead to different ranges of voltages being
produced by the S&H circuit itself. You should use the RS80 LFO to
experiment with these effects.
LEVEL
The LEVEL control adjusts
the range of voltages produced by the S&H. Think of it as a 'range'
control: the source may exhibit variations of ±10V, but the LEVEL
allows you to compress this to any range of voltages from 0V (fully
anticlockwise, no effect is generated) to the full ±10v (fully
clockwise).
ONE
SHOT
If no signal is presented
to the EXT CLK IN socket, you can take a sample by pressing the ONE
SHOT button. This will cause the S&H circuit to measure the
instantaneous amplitude of the signal presented to the EXT SRC IN
socket, and hold it until the next time you press the button.
S&H
OUT
Sampled voltages, once
scaled by the LEVEL control, are output here. The maximum signal amplitude
is ±10v.
Clock
IN USE
A clock is simply another
form of oscillator: one that produces a pulse wave at, typically, subsonic
and low audio frequencies. It is most often used as a timer - for
example, triggering envelopes and sample & hold circuits - but can
also used as a 'sync' or reset source for conventional audio oscillators and
LFOs.
FREQ
You control the Clock
frequency by adjusting the FREQ knob. Turning this from its minimum to
its maximum will cause the RS40 to produce clock pulses in the range
0.1Hz (fully anticlockwise) to approximately 30Hz (fully
clockwise).
OUT
The level of the clock
pulse wave is fixed at ±10V.
Status
LED
The status LED gives you a
direct visual indication of clock rate.
Putting It All
Together
Unlike some other
synthesisers with S&H modules, the three sub-modules in the Integrator
are not pre-connected "behind the scenes". (If they were, the
"one shot" button would not work.)
This means that you
must patch sources into both the EXT SRC IN and EXT CLK IN sockets. The
simplest and most obvious sources for these purposes are the noise
generator and the clock, so now you should:
patch from the
NOISE OUT to the EXT SRC IN
patch from the INT CK OUT to the EXT CLK IN
set the NOISE LEVEL to maximum
set the CLOCK FREQ to a midway position (12 o'clock)
set the S&H LEVEL to maximum
At this point, the
S&H OUT socket will be producing a random stepped CV in the range ±10v.
You can now direct this to the input of your choice. The most common
destinations are the audio oscillators and the filters. To apply
S&H to either of these, patch the S&H OUT to either the CV-IN VARY
on the RS90 VCO or the CV-IN VARY of the RS100 VCF. If you then
increase the associated LEVEL control on the destination module the RS
Integrator will, all other things being patched appropriately, produce
a randomly stepped pitch or randomly stepped brightness effect.
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